Fallout 3 Bobblehead FAQ Walkthrough
Fallout 3 BobbleheadFAQ
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* FALLOUT 3 BOBBLEHEAD FAQ *
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Version 1.0 (12/25/2008)
By Nick Zitzmann
E-Mail: ten.tsacmoc@uyries (spell that backwards for an E-Mail address)
For best results, please set your text editor/Web browser to use the ISO Latin
1 text encoding while reading this FAQ.
This FAQ is for the Windows, Xbox 360, and PlayStation 3 versions of Fallout 3.
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* LEGAL STUFF *
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Copyright 2008 Nick Zitzmann.
The author and contributors are solely responsible for the content of this FAQ.
ZeniMax Media was not involved in any way, shape, or form.
Permission is granted to copy, distribute and/or modify this document under the
terms of the GNU Free Documentation License, Version 1.2 or any later version
published by the Free Software Foundation; with no Invariant Sections, no
Front-Cover Texts, and no Back-Cover Texts.
To summarize the above paragraph, I don’t particularly care if you want to
re-publish this FAQ elsewhere, or create your own derivative of this FAQ (e.g.
a localized version). However, I **do** care if you plagerize this FAQ, or
re-publish it under a different license. Also, there are no warranties at all
on the information in this FAQ.
The entire license is available online at the following URL:
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* INTRODUCTION TO BOBBLEHEADS *
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The bobbleheads feature is a new feature in Fallout 3 that was not present in
the previous two games or Fallout Tactics. Hidden throughout the Capital
Wasteland are 20 Vault Boy Bobblehead dolls. Seven of those bobbleheads will
raise a S.P.E.C.I.A.L. stat by one point, while the rest will raise a specific
stat by 10 points.
All 20 bobbleheads are located on shelves or on desks. None are stored in
storage containers. Also, you _must_ pick up the bobblehead to get the stat
increase; if you are playing the Windows version and used the console to add a
bobblehead to your inventory, then you won’t get anything out if it.
You ought to collect all 20, because they make your character better, and
unlock some of the perks that have high stat prerequisites. Seventeen of those
bobbleheads can be acquired at any time in the game; however, there are three
that you **must** acquire at very specific times, or else you will not be able
to go back and get them later. I’ve marked those three below as “missable” for
your convenience.
In addition, collecting ten bobbleheads grants you the “Yes, I Play With Dolls”
achievement/trophy in all versions of the game, while collecting all of them
grants you the “Vault-Tec C.E.O.” achievement/trophy.
As you collect bobbleheads, you can store them on a collector’s shelf, located
inside your suite in Tenpenny Tower (if you decided to blow up Megaton) or
inside your house in Megaton (if you decided to disarm the bomb instead). Just
“use” the shelf to place your inventory bobbleheads onto it. Placing a
bobblehead on the stand is permanent and can’t be taken back, but it’s OK,
since bobbleheads don’t need to be in your inventory in order for their bonus
to affect your character.
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* THIS IS A SPOILER-FREE GUIDE *
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All plot details below have been obscured for the benefit of those of you who
have not yet finished the main quest.
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* TABLE OF CONTENTS *
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To reach specific places in this FAQ, please use your browser’s Find feature
(Command-F on Mac OS X, Ctrl-F on Windows and GNU/Linux) and enter one of the
below three character codes to jump to a specific section.
The S.P.E.C.I.A.L. Bobbleheads:
S00: Strength **MISSABLE BOBBLEHEAD**
S01: Perception
S02: Endurance
S03: Charisma
S04: Intelligence
S05: Agility
S06: Luck
The Stat Bobbleheads:
K00: Barter
K01: Big Guns
K02: Energy Weapons **MISSABLE BOBBLEHEAD**
K03: Explosives
K04: Lockpick
K05: Medicine **MISSABLE BOBBLEHEAD**
K06: Melee Weapons
K07: Repair
K08: Science
K09: Small Guns
K10: Sneak
K11: Speech
K12: Unarmed
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* THE S.P.E.C.I.A.L. BOBBLEHEADS *
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S00: STRENGTH
=============
**IMPORTANT: THIS IS A MISSABLE BOBBLEHEAD. IF YOU DECIDED TO BLOW UP MEGATON
PRIOR TO ACQUIRING THIS BOBBLEHEAD, THEN IT IS GONE FOREVER. (If you disarmed
the bomb instead, then you can collect this bobblehead whenever you want.)
Location: Megaton – Lucas Simms’ House. To get in, you can either (1) pick the
average strength lock if you’re skilled enough, (2) pickpocket Lucas and steal
his key, (3) assassinate Lucas, or (4) after listening to Mr. Burke’s request,
report Mr. Burke to Lucas, and take the key off Lucas’ body if Mr. Burke kills
him. The bobblehead itself is in plain sight on a desk.
S01: PERCEPTION
===============
Location: Republic of Dave – Museum of Dave. If you haven’t been to the
Republic of Dave before, it’s in the northeast corner of the map. The easiest
way to locate it is to take the “You Gotta Shoot ‘Em in the Head” quest from
Mr. Crowley in the Museum of History. The bobblehead itself is in plain sight
on a shelf.
S02: ENDURANCE
==============
Location: Deathclaw Sanctuary, a completely optional area of the game
unconnected to any quests. It’s located close to the northwest corner of the
Capital Wasteland, between Broadcast Tower KB5 and Dickerson Tabernacle Chapel.
The bobblehead itself is located close to the entrance.
S03: CHARISMA
=============
Location: Vault 108 – Cloning Lab. The location of Vault 108 will be added to
your map automatically at one point during the game’s main quest, although it
is not actually related to the main quest. In the center of the area is a big
lab chamber; the bobblehead is in plain sight on a desk.
S04: INTELLIGENCE
=================
Location: Rivet City – Science Lab. You’ll bump into this one during the main
quest, though it is not in plain sight and is easy to miss due to the clutter
on the desks. That said, it’s on a desk near a locker on the ground floor of
the lab.
S05: AGILITY
============
Location: Greener Pastures Disposal Site – Office. This completely optional
area is directly east of the unmarked Alien Crash Site (home of the all-mighty
Alien Blaster), which itself is located directly southwest of Vault 92 near Old
Olney in the upper right corner of the map. It’s sitting in plain sight on a
desk near a locked terminal.
S06: LUCK
=========
Location: Arlington House, in plain sight within Arlington National Cemetary.
If you haven’t been there before, you can reach it by taking the Marigold Metro
Station near Grayditch to Falls Church, then entering the Arlington/Falls
Church Metro and going straight north. The bobblehead itself is in the house’s
basement, on a shelf, in plain sight.
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* THE STAT BOBBLEHEADS *
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K00: BARTER
===========
Location: Evergreen Mills – Market Bazaar. Sierra Petrovia, who gives you the
“Nuka-Cola Challenge” quest in Girdershade, will tell you about this nearby
place. It’s filled with raiders, but if you make it inside the main building,
you’ll find a door to the bazaar somewhere inside. The bobblehead is in the far
back of the bazaar, sitting on a shelf near Smiling Jack, the only non-raider
in the building.
K01: BIG GUNS
=============
Location: Fort Constatine – CQ Quarters. You’ll definitely run into this
bobblehead while doing the “You Gotta Shoot ‘Em in the Head” quest (see S01
above). It’s in a busted-open safe in the basement, near the door leading
onward to the bomb storage.
K02: ENERGY WEAPONS
===================
** IMPORTANT: THIS IS A MISSABLE BOBBLEHEAD. IF YOU ENTERED THE THIRD AREA OF
RAVEN ROCK (SECTOR 1), THEN YOU WILL NEVER BE ABLE TO GO BACK AND GET THIS
BOBBLEHEAD.
Location: Raven Rock – Sector 2. Of all of the bobbleheads in the game, this
one has to be the most elusive. At a certain point during the game’s main
quest, you will wind up on the bottom level of Raven Rock. After exiting the
first area (there are two exits, and it doesn’t matter which one you take),
you’ll find it in Colonel Autumn’s bedroom, which is located on the west side
of the second area, close to the door leading to the third area. It’s on a desk
in the room.
Don’t leave the second area without it! Once you’ve left the second area, the
door locks behind you, and there’s no way to open it or otherwise pass through
it, sorry.
K03: EXPLOSIVES
===============
Location: WKML Broadcast Station – Sealed Cistern. This place is located south
of Fort Constatine (see K01). I’ve heard it’s supposed to emit a radio signal
when you get close, but this didn’t happen to me. The bobblehead itself is not
in the main building, but is in a small manhole-covered area surrounded by
rocks just outside. The bobblehead itself is on the first desk you’ll see once
inside.
K04: LOCKPICK
=============
Location: Bethesda Ruins – Bethesda Offices East. Bethesda is located almost
directly northeast of Vault 101. In these offices, there are two desks with
working lamps; the bobblehead is on the one on your right.
K05: MEDICINE
=============
** IMPORTANT: THIS IS A MISSABLE BOBBLEHEAD. YOU HAVE 3 CHANCES TO ACQUIRE IT.
IF YOU MISSED YOUR THIRD CHANCE, THEN YOU WILL NEVER BE ABLE TO GO BACK AND GET
THIS BOBBLEHEAD (without cheating).
Location: Vault 101 – Living Quarters. It’s located in the northern part of the
quarters, in the medical room, which is also Dad’s office. The bobblehead is
sitting in plain sight on a desk.
The earliest point that you can get it is prior to taking the G.O.A.T. at the
beginning of the game. The second point that you can get it is during the
escape, also at the beginning of the game. The third and final point that you
can get it is during the “Trouble on the Homefront” quest, which becomes
available at a point during the game’s main quest.
If you missed it one time too many, and you’re playing the Windows version of
the game, then there is one other way to acquire the bobblehead, though it does
involve (harmless, in this case) cheating. Go into Vault 101, press ~ to bring
up the console, type “tcl” and press Return, then press ~ again to dismiss the
console. Clipping will now be off, so you can walk through the vault door and
get the bobblehead. You can turn it off by running the command a second time.
(Sorry, but this doesn’t work in the X360 and PS3 versions.)
K06: MELEE WEAPONS
==================
Location: Dunwich Building – Virulent Underchamber. Dunwich Building is located
directly south of Girdershade, and is the southwestern most marked point on the
map. Yes, it’s another bonus area, unconnected to any quests. And when you
reach the end of the Virulent Underchamber, you’ll find it sitting on the
ground near the middle of its room.
K07: REPAIR
===========
Location: Arefu – Evan King’s House. If you haven’t found Arefu before, then
talk to Lucy West in Megaton and agree to help her, which launches the “Blood
Ties” quest, and puts Arefu on your map. Evan’s house is always locked, so
you’ll need to pick the lock or steal the key and take a karma hit. Once
inside, it’s in plain sight on the white desk.
K08: SCIENCE
============
Location: Vault 106 – Living Quarters. Vault 106 is located near Vault 101, and
you might have already found it if you’ve run between Arefu and Megaton, but if
you haven’t found it, then just play the main quest until you get to the point
where all of the vault locations are revealed. This bobblehead is located
fairly deep inside the vault, but once you get to the quarters, you’ll find it
in plain sight on a shelf.
K09: SMALL GUNS
===============
Location: National Guard Depot – National Guard Armory. It’s another bonus area
of the game, unconnected to any quests. And of all of the bobbleheads in the
game, this one is the biggest pain to acquire. First of all, the Depot is
located in the Friendship area of downtown DC, but the in-game metro map gives
you the wrong directions to reach the area – you actually have to go through
Chevy Chase, the station you went through to reach GNR during the main quest,
and not through Central as the map suggests. Secondly, when you reach the
depot, you’re going to have to jump through a few hoops to reach the Armory.
From the Depot Offices, go through the Training Wing, which will eventually
take you back to an area of the Depot Offices where you can flick a switch that
opens the Armory door. Inside is the entrance to the depot’s bunker, which is
password-protected and an even bigger pain to open, but you don’t need to open
it – the bobblehead itself is on the shelf to the right of the terminal that
controls access to the bunker.
K10: SNEAK
==========
Location: Yao Guai Tunnels – Yao Guai Den. More bonus area goodness. Inside the
tunnels is a crescent-shaped lake; the bobblehead is sitting on a metal box
near some wastelander bodies at one corner of the lake.
K11: SPEECH
===========
Location: Paradise Falls – Eulogy’s Pad. You’ll most likely run into this
bobblehead while playing the game’s main quest. And you can’t miss it, since
it’s in plain sight on a desk.
K12: UNARMED
============
Location: The Capital Wasteland, in the unmarked “Rockopolis” area. If you talk
to Herbert Dashwood in Tenpenny Tower _before_ letting any ghouls into the
tower, he’ll tell you about a servant he once had named Argyle. (If you let the
ghouls into the tower, then you can still get this bobblehead, but you won’t
get any reward for finding Argyle for Herbert.) Argyle’s body can be found
directly west of Smith Casey’s Garage, a place you’ll visit during the game’s
main quest. The bobblehead is right next to Argyle’s body.
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* SPECIAL THANKS *
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Special thanks to:
- CJayC (for starting GameFAQs)
- Bethesda Softworks (for a great game)
- The Vault Fallout Wiki, fallout.wikia.com, for some bobblehead
locations
- GamesRadar’s Bobblehead Guide,
http://www.gamesradar.com/f/fallout-3-bobblehead-guide/a-200811079495387046,
for more locations (check out their videos!)
Fin!
